Linkedin Profile Draft

Summary

  • I have attended Mr Leduc’s game design class and it has motivated me to work hard and collaborate with my classmates to produce games of quality. I worked with mostly the same people over the course of my time in the class we communicated over Discord and occasionally talked about the production of the game outside of class.

Experience

  • Lawnmowing
  • Volunteer at Community Care Center

Education

  • Capitol High School
  • Leadership workshops over summer

Top Skills

  • Efectice communication
  • Hard Working
  • Project Management
  • Problem Solving

Certifications

21st centry skills 2022

Linkedin Recommendation

Vicky is a very creative person and can be trusted to produce work of quality. I worked with her over the past year and she always worked very hard and made incredible artwork. she always made sure everyone is on task and working as well as making sure everyone is taking care of themselves. I would happily work with vicky on many projects again

Production Project Session 5

SUMMARY

Role

Character artist/things that move in the world

Intention (SMART Goal)

By May 10th, as part of team 1 character artist I will use the book Rules of Play to determine if my game is a closed or open system to then see what system out of the three fit best for the Community Game Challenge.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

This video is about how Eric Barone made Stardew Valley by himself over several years

Training Source(s)

This video gave me some tips about making characters in pixle art style

Project Timeline

Proposed Budget

N/A

PRODUCTION – ACTION

The Game

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I spent much of the session getting the rest of the team to focus, or working quietly on the material.

Ways of Working (Communication & Collaboration)

We used Discord and talked in person.

Tools for Working (Info & Media Literacy)

Our volunteer play tester was very informative about what could be improved.

Ways of Living in the World (Life & Career)

Reactions to the Final Version

“The npc design was nice” – Spencer

“The jump animation was spooky and cool” – Mr Wolfe

Self-Evaluation of Final Version

It was mostly good, but we could have added more levels

Grammar and Spelling

Editor and built in spellcheck

Editor

Vicky

Production Project Session 4

SUMMARY

Role

Level Construction

Intention (SMART Goal)

By March 2, as the level builder for team one, I will have made one world element that interacts with the player. I will do so by following Construct tutorials and will have created one or more interactable objects in the world for our session 4 project.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Mike Chapman

Mike Chapman made levels for Sea of thieves, this game was an inspiration to me and was fun to play with friends. So I chose Mike Chapman for his exemplary works.

Training Source(s)

Solid Objects

Coding in a nutshell

Particles

SMART Goal Schedule

PRODUCTION

SMART Goal Starting Point Evidence

SMART Goal Ending Point Evidence

I made a hitbox that was very important for the functioning if the game.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

We had to figure out how to mass move code from layout to layout.

Ways of Working (Communication & Collaboration)

Most of us (Not Chance) used discord to communicate

Tools for Working (Info & Media Literacy)

Construct and Trello

Ways of Living in the World (Life & Career)

Level building

Reactions to the Final Version

“The game flowed nicely”- Advisory Member Michelle

Self-Evaluation of Final Version

It could have had more levels and it would be nice if the game didn’t break if you die

What I Learned and Problems I Solved

Working with Chance is a challenge

Grammar and Spelling

Grammarly and Kristof

Editor

Kristof

Production Project Session 3

SUMMARY

Role

Programmer for transitions and general mechanics

Intention (SMART Goal)

By January 28th I will have coded a good transition between levels and have a better level layout. Provided by GDC on Youtube for our session 3.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Training Source(s)

Transition and improvement of mechanics

Project Timeline

Proposed Budget

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://gamebreakers.itch.io/frostbite

Skills Commentary

I built the levels.

POST-PRODUCTION – REFLECTION

21st Century Skills

We used YouTube and other Resources 

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Discord

Tools for Working (Info & Media Literacy)

Construct

Ways of Living in the World (Life & Career)

Reactions to the Final Version

“It had good level flow” Jasen

Self-Evaluation of Final Version

I wish we had more levels

What I Learned and Problems I Solved

Better ways of formatting levels

Grammar and Spelling

Google Docs spell check 

Editor

Chance

The MDA Game Framework

CueNotes
MDA stands for Mechanics, Dynamics and Aesthetics. The frame work provides percies difniations for the above aspects.
“Mechanics are the base components of the game – its rules, every basic action the player can take in the game the algorthems and data sructre in the game coding engine etc.”
“Dynamics are the run-time behavior of the machanics acting on the player input and ‘cooperating’ with other mechanics.”

Summary

Production Project – Session 2

SUMMARY

Role: Base program and asset implmintation

Intention (SMART Goal)

I learned more about codeing. This can be measured by seeing if the game works.

PRE-PRODUCTION – INQUIRY

Christian Cantamessa

Training Source(s)

Project Timeline

November 1st – 19th

Proposed Budget

N/A

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://theadmiralty.itch.io/fly

Skills Commentary

slideshow

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

We had a hard time making obstacle spawn random.

Ways of Working (Communication & Collaboration)

We talked in class and emailed when nessecery.

Tools for Working (Info & Media Literacy)

Construct help sites.

Ways of Living in the World (Life & Career)

I implmented assests into the game.

Reactions to the Final Version

“Where did the music go” – Colin

Self-Evaluation of Final Version

Game very mediocre

What I Learned and Problems I Solved

Transferring to differnt layouts.

Grammar and Spelling

spellcheck

Editor

Chance