I have attended Mr Leduc’s game design class and it has motivated me to work hard and collaborate with my classmates to produce games of quality. I worked with mostly the same people over the course of my time in the class we communicated over Discord and occasionally talked about the production of the game outside of class.
Vicky is a very creative person and can be trusted to produce work of quality. I worked with her over the past year and she always worked very hard and made incredible artwork. she always made sure everyone is on task and working as well as making sure everyone is taking care of themselves. I would happily work with vicky on many projects again
By May 10th, as part of team 1 character artist I will use the book Rules of Play to determine if my game is a closed or open system to then see what system out of the three fit best for the Community Game Challenge.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
This video is about how Eric Barone made Stardew Valley by himself over several years
Training Source(s)
This video gave me some tips about making characters in pixle art style
By March 2, as the level builder for team one, I will have made one world element that interacts with the player. I will do so by following Construct tutorials and will have created one or more interactable objects in the world for our session 4 project.
Mike Chapman made levels for Sea of thieves, this game was an inspiration to me and was fun to play with friends. So I chose Mike Chapman for his exemplary works.
MDA stands for Mechanics, Dynamics and Aesthetics. The frame work provides percies difniations for the above aspects. “Mechanics are the base components of the game – its rules, every basic action the player can take in the game the algorthems and data sructre in the game coding engine etc.” “Dynamics are the run-time behavior of the machanics acting on the player input and ‘cooperating’ with other mechanics.”