Production Project Session 4

SUMMARY

Role

Level Construction

Intention (SMART Goal)

By March 2, as the level builder for team one, I will have made one world element that interacts with the player. I will do so by following Construct tutorials and will have created one or more interactable objects in the world for our session 4 project.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Mike Chapman

Mike Chapman made levels for Sea of thieves, this game was an inspiration to me and was fun to play with friends. So I chose Mike Chapman for his exemplary works.

Training Source(s)

Solid Objects

Coding in a nutshell

Particles

SMART Goal Schedule

PRODUCTION

SMART Goal Starting Point Evidence

SMART Goal Ending Point Evidence

I made a hitbox that was very important for the functioning if the game.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

We had to figure out how to mass move code from layout to layout.

Ways of Working (Communication & Collaboration)

Most of us (Not Chance) used discord to communicate

Tools for Working (Info & Media Literacy)

Construct and Trello

Ways of Living in the World (Life & Career)

Level building

Reactions to the Final Version

“The game flowed nicely”- Advisory Member Michelle

Self-Evaluation of Final Version

It could have had more levels and it would be nice if the game didn’t break if you die

What I Learned and Problems I Solved

Working with Chance is a challenge

Grammar and Spelling

Grammarly and Kristof

Editor

Kristof