Production Project Session 5

SUMMARY

Role

Character artist/things that move in the world

Intention (SMART Goal)

By May 10th, as part of team 1 character artist I will use the book Rules of Play to determine if my game is a closed or open system to then see what system out of the three fit best for the Community Game Challenge.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

This video is about how Eric Barone made Stardew Valley by himself over several years

Training Source(s)

This video gave me some tips about making characters in pixle art style

Project Timeline

Proposed Budget

N/A

PRODUCTION – ACTION

The Game

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I spent much of the session getting the rest of the team to focus, or working quietly on the material.

Ways of Working (Communication & Collaboration)

We used Discord and talked in person.

Tools for Working (Info & Media Literacy)

Our volunteer play tester was very informative about what could be improved.

Ways of Living in the World (Life & Career)

Reactions to the Final Version

“The npc design was nice” – Spencer

“The jump animation was spooky and cool” – Mr Wolfe

Self-Evaluation of Final Version

It was mostly good, but we could have added more levels

Grammar and Spelling

Editor and built in spellcheck

Editor

Vicky

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